Eschalon: Book I

You'll venture through massive outdoor environments and delve deep into sprawling dungeons as you seek to uncover the mystery of who, or what, you really are.


Eschalon: Book I is an indie, free and isometric turn-based RPG that features a large and openly explorable world, comprehensive management of character stats and skills, and a non-linear storyline. It was developed by Basilisk Games and initially released in November 19, 2007.

Published by Basilisk Games itself and made available to Windows, Mac OS X, Linux and Cloud (OnLive), has generally received favorable reviews from gaming critics, scoring 75% at Metacritic from four reviews. Macworld awarded the game 3.5/5. It’s also well rated by the players in the online stores, at least so far.

It is the first in a trilogy of games set in the fantasy world of Eschalon. A sequel, Eschalon: Book II, was released on May 12, 2010, for Windows, with the Linux and Mac OS X versions following on May 26.[3] Another sequel, Eschalon: Book III, was released February 14, 2014.

You can get it here!

Teaser

About the game

Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and dangerous world of Eschalon: Book I.

Eschalon: Book I is a role-playing game game designed from the ground up to offer an experience not unlike the classics of the RPG genre. You’ll venture through massive outdoor environments and delve deep into sprawling dungeons as you seek to uncover the mystery of who, or what, you really are.

This title was developed with the classic role-playing fans in mind. It sports an old-school feel, isometric graphics, large open-ended world, and classic cRPG gameplay mechanics, just to fit perfectly with your idea of how a computer role-playing game should be like.

Features

  • A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another “action RPG”.
  • Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
  • Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character’s every action throughout the game. The game world does not scale or adjust itself to match anyone’s play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
  • Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want…make it fast and furious, or analyze every option for maximum advantage.
  • A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don’t…it’s up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
  • An epic adventure that you must face alone…a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima or Might and Magic.

Trivia

  • Eschalon: Book I was developed on the BlitzMax engine.

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